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| A fail-safe method to make things worse than they already are, is to claim that they are worse than they are. |
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latooning is by definition the technique of coupling 2 or more vehicles together electronically to form a train. This means that the total headway for vehicles going in the same direction could be reduced, and the capacity of the network would consequently be increased. In synchronous and point-synchronous systems, the cars would essentially be travelling in the same timeslot, although one would have to allow for the fact that the timeslot needs to be longer.The cars in a normal train are also an example of "platooning", although they are mechanically coupled. But mechanical coupling means a huge amount of live energy that has to be built up, and then expended when braking. For a number of reasons, we want to avoid this in the beamcarried automatic systems. |
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Is platooning really such a good idea? Does the increase in complexity justify the gain in transport capacity? We won´t go into technicalities on this page, just take a look at how we would do it, and what might be gained from it. On this page we will look at: |
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T
he FLYWAY® system provides 4 types of services:
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In all these cases (except maybe the first one, the PRT-case) we could enhance the capacity of the beam network by occasionally coupling cars together, forming small trains. This is done electronically; each car still propells itself, without being pushed or pulled by any other car. It is done during travel; typically, 2 cars would join behind one another at a weaving point, and then travel together until the platooning in their case is no longer motivated. We will look at the details of this further down. |
ow much transport capacity would we really gain by platooning? As can be seen from figure 2:1, we have to keep safety distances (D) between the beamcars. These distances consist of 4 components, as explained in detail on another webpage. The relative sizes of these components (at moderate speed) are shown in figure 2:2. They are:
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Let´s assume that we want to platoon the cars 2, 3 and 4 in figure 2:3. It would then look like in figure 2:4. We would end up with a distance D that is nearly 1/3 of the sum of those distances (D) in figure 2:3, but not quite. We have to allow for the length of the cars, as well as 2-5 meters of space between them (maybe more). In figure 2:4, we have assumed Checking the listing above, we realize that reaction time and jerk-factor would remain the same, platooning or not. But what about braking distance? Heavier vehicles need longer distances to stop, right? No, not in this case. The 3 cars are individually propelled and individually braked. Granted, though, that 3 cars braking on simultaneously on the same beam segment would tripple the longitudinal strain on the beam supports. So, figure figure 2:4 pretty much reflects the reality. | ![]() Figure 2:1
Figure 2:2 |
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o where does this lead? Well, let´s assume a safety distance of 60 meters (which we get by increasing the jerk-factor we calculated with on
this webpage). We assume that the cars are 6 meters in length and have a distance in between them when platooning of 5 meters. In figure 2:3, we would then have
For two platooned cars, we get
The time T that passes before the next car passes a point on the beam is
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he questions are really:
![]() Figure 3:1 |
Thus considering figure 3:1, it is obvious that the sector denoted A could be quite a bottleneck, causing queues to spill over into all the converging arms. If platooning section A does not solve the problem at hand, the computer could extend the area for platooning up to points B and C. The network has to handle the the cars that are coupled together as one beamcar. The simpler parts of this would include:
![]() Figure 3:2 |
The trickier part of this handling are of programming nature. These tasks have to be solved:
For technical details about how FlyWay´s intelligent vehicles handle platooning, read this chapter. |
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